the creation myth

on the lie at the center of every startup story, why Ivan Zhao moved to Kyoto on a $150k loan from his mom, and the math of not quitting.

29 min read

God did not make the world in 7 days.

And you are not going to make your startup in 7 weeks. Or 7 months. Or your product, or your career, or your company, or the thing you're currently telling yourself is going to be done "by the end of the quarter."

I'm sorry. I know this isn't the pitch deck version.

But the creation myth - the one that says great things spring fully formed from someone's brain at 3am after a hot shower epiphany - is the single most damaging story in tech. And the entire startup ecosystem is structured to reinforce it.

Demo days. Launch weeks. Product Hunt badges. "How we built X in 48 hours." Overnight success stories. The hero founder narrative where a 22-year-old dropout raises $30M because they saw something nobody else could see.

It's a lie.

And it's expensive. Because every founder who believes it spends the most important years of their company looking for the eureka moment that was never going to come, instead of doing the one thing that actually works: showing up every day to the same problem with 5% more understanding than yesterday.


Let me give you a tour of the companies you know, because the receipts are damning and i went and actually verified them this time.

Notion. Founded 2013. By summer 2015 they were weeks away from bankruptcy. Ivan Zhao fired his 4-person team, sublet the SF office, and moved to Kyoto with his co-founder Simon Last on a $150,000 loan from Zhao's mother. Let me say that out loud again: the founder of a $12 billion company was almost out of business in year two and had to borrow from his mom to keep going. Notion 1.0 finally shipped August 2016 - that's three years in. Real PMF didn't hit until Notion 2.0 in 2018. That's five years of work before anyone would call it a success.

You know where they are now? $600M ARR as of December 2025. 100M+ users. $11-12 billion valuation at their January 2026 tender offer.

You know what didn't happen in those five years? A hot shower epiphany. There was no "aha" moment. There was just a guy in Kyoto, every day, making the product 5% less broken than it was yesterday.

Gamma. Founded late 2020. For the first two years - 2021 through 2022 - they had what founders now call "pockets of PMF." Translation: a 95% drop-off rate. 95 out of every 100 signups bounced. The kind of metric that makes investors develop a nervous twitch. The AI-native relaunch in March 2023 was the pivot point - they went from 60,000 users to 3 million in three months.

Today: 70 million users. $100M ARR. Profitable as of November 2025. $2.1B valuation.

CEO Grant Lee said it explicitly: "PH, press, viral tweets - they all mask whether you've built something people actually want." He watched his company eat three years of 95% drop-off before the thing clicked. Almost nobody sits in that meat grinder long enough to find out what works.

Clay. Founded June 2017. Spent the first five years as a horizontal tool with ~$0 revenue and around 20 customers paying $30-$200/month. CEO Kareem Amin described those years as "the spiral... lost in its own loop of confusion." The turn came from what he called "a commitment to an incredibly narrow wedge" (data enrichment for cold email agencies) that felt "claustrophobic" but was necessary.

Crossed $100M ARR in December 2025. Valued at $1.25B in January 2025 and reportedly $3.1-$5B by early 2026 via tender offers.

Five years of feeling claustrophobic before the unlock. The founders who win are the ones who can stand being claustrophobic. That's almost the whole filter.

Slack. Started as a gaming company called Tiny Speck in 2009. The game - Glitch - launched September 27, 2011. Shut down December 9, 2012. The formal pivot to Slack happened November 2012. Slack preview in August 2013. Public launch February 12, 2014.

From founding to the thing you actually know: five years. The game died so the messaging company could live. The pivot wasn't a panic - it was a pattern recognition. The team built their own internal comms tool to coordinate the game. When the game died, the tool didn't.

HashiCorp. Mitchell Hashimoto founded it November 2012, right after leaving Kiip (a mobile advertising startup). Armon Dadgar joined as cofounder July 2013. They shipped six major products over the next decade - Vagrant, Terraform, Vault, Consul, Nomad, Packer. IPO'd in 2021. Sold to IBM for $6.4 billion in 2024. Thirteen years. Same two people. Same problem space.

Here's the part of their story that blew my mind.

Armon came to speak at DubHacks Next at UW a few weeks ago - they host a speaker series for the UW founder community. I was in the room. He walked us through the whole HashiCorp arc, and there was one moment i scribbled down into my notes app in real time because i didn't want to lose it.

He said Terraform - the product HashiCorp is most known for, the thing most of the tech world now uses for infrastructure provisioning, the crown jewel of the company - was a flat line of usage for years. Completely flat. Board meeting after board meeting, their investors would tell them to kill it.

"Why don't you guys kill this product? It clearly has no future."

That's an HashiCorp investor, talking about what is now one of the most widely adopted developer infrastructure tools on the planet. Because it was flat for years.

Armon and Mitchell didn't kill it. They stood with it. They reduced scope, they removed dead ends, they deleted the wrong abstractions - but they didn't reset. They didn't pivot. They kept showing up to the same problem until the curve bent.

And here's what Armon told us, when asked what separated the founders who made it to the end from the ones who didn't. All the competitors HashiCorp watched come and go over 13 years - Docker, Mesosphere, CoreOS, and a dozen others. Another line i wrote down word-for-word:

"It's not that they're the smartest. Not that they're the hardest working. Not that they're the most technical. They have very high grit. Very high tolerance for bullshit over extended periods of time. Because it's a marathon. It's not a sprint. I know a lot of founders who go into it as a sprint. But eighteen months, if they burn out, they hit eject. And you're like, this is not an eighteen-month game. This is a very long term."

High tolerance for bullshit over extended periods of time.

Not intelligence. Not talent. Not technical skill. Not fundraising ability. Not even taste.

Tolerance for bullshit over extended periods of time.

Every founder i've ever seen win has this trait. Every one i've seen lose was short on it. That's the whole game.

Doozy (my own thing). Six months in. Tyler and i have rewritten the core product surface more times than i can count. Not because we pivoted. Because we kept understanding the problem better and the product had to catch up. Month one Doozy and month six Doozy are unrecognizable. Same axis. 100x depth.

Every single one of these companies was NOT created. They were evolved. Chiseled. Accumulated. Someone showed up every day and did 5% more work than the day before until one day the thing on the table bore no resemblance to the thing they started with.

The creation narrative is a retrospective fiction. It's what we tell ourselves after the fact to make the story legible to people who weren't there for the boring part.


Here's the math that nobody wants to sit with, because it is genuinely brutal.

5% better per day. Compounded over 30 days is roughly 4.3x. Over 90 days is about 86x. Over 180 days - six months - is approximately 6,300x better than where you started.

(yes i know real product improvement doesn't compound cleanly in a mathematical function. calm down. the point is directional.)

The number is fake. The principle is real. A product that gets slightly, invisibly, unmeasurably better every single day will, on a long enough timeline, be unrecognizable from its starting state. Not because any single day mattered. Because all the days together did.

You know what doesn't compound? A pivot. A pivot is a reset. It's taking the last 90 days of learning and setting it on fire because you didn't have the stomach to sit in the claustrophobic middle.

Here's the YC failure data that i think is the most important data point in this entire post:

Out of 1,003 inactive YC companies analyzed in 2026:

  • Years 1-2: 8% of failures.
  • Years 3-4: 45% of failures.
  • Years 5+: 47% of failures.

Forty-five percent of YC shutdowns happen between years 3 and 4. Pitchkit literally calls this the "Product-Market Fit Graveyard."

Year 3-4. That's exactly when Notion was stretching $150k in Kyoto. When Gamma was eating 95% drop-off. When Clay was sitting at $0 with 20 customers. When HashiCorp's board was telling them to kill Terraform. The companies that died couldn't survive the slow part. The companies that won could.

And while we're looking at the numbers: the median time to any YC exit is 4 years, but $1B+ exits take a median of 10 years. The 10x outcomes come from 2.5x the time. Compounding is linear in the exciting part and exponential in the boring part. Almost nobody is around for the exponential part.

The filter isn't talent. The filter isn't funding. The filter isn't timing.

The filter is: can you stand the middle?


A founder i respect a lot - which is why i'm not going to name them - said something to me at 1am a few weeks ago that stuck with me. Not for the reason they intended.

They said: "we should just launch a new product every two weeks from scratch until one hits."

I pushed back. Hard. Because i think this is the single most seductive idea in the founder ecosystem right now and i think it's a trap.

The argument for it isn't stupid. It's actually the logical endpoint of the shiny object syndrome that has infected SF, YC, and every founder group chat i'm in. The tools are so cheap that launching a new product in two weeks is genuinely feasible. Vibe coding works well enough that a first version of almost anything is a weekend away. So why obsess over one idea when you could have 26 shots at goal this year?

Here's why.

Nothing "hits" magically. The products people treat as overnight successes - Notion, Clay, Gamma, Slack, HashiCorp, Doozy-one-day-i-hope - did not hit because the idea was magic. They hit because someone sat with a problem space for long enough that the product evolved into something nobody else had the context to build.

The "throw darts until one sticks" strategy assumes hitting is random. It's not. Hitting is downstream of obsession. Of iteration. Of the invisible compounding that happens when one person stays in the same problem space for years while everyone else has moved on to the next shiny thing.

If you launch 26 products in a year, you will learn 26 things - one per product, all shallow. If you iterate on one product for a year, you will learn 260 things. Because every week you learn something, and then you learn from what you learned, and then you learn from that. The compound curve doesn't start until you stop starting over.

Shiny object syndrome isn't a sign of creativity. It's a sign that the last product stopped giving you dopamine and you're looking for a new source. Which is fine - be a consumer of ideas. But don't confuse that for being a founder. A founder is someone who can stand the specific dopamine drought of month 4 through month 14 of the same product, and use that drought as fuel for the depth that eventually makes the thing matter.

And i think SF in particular is a dopamine factory that makes this almost impossible. Every week there's a new hot startup. Every demo day is another dozen "you should be working on this instead" signals. Every group chat has 5 people subtly flexing about their new side project. The environment is actively hostile to the quiet work of iterating on a thing that hasn't popped yet.

So the burnout people talk about in SF? That's not from working too hard. That's from starting over too many times. You can't burn out from creation when you're obsessed with the same problem. Obsession is its own energy source. Starting over - that's what depletes you. Because every restart erases the compound curve that was about to pay you back.


Here's the distinction i think nobody makes clearly enough, and it's the single most important reframe in this entire post:

You are allowed to reduce. You are allowed to remove. You are allowed to delete. You are NOT allowed to pivot.

Those are different things. Most founders conflate them. And the conflation is what kills companies.

A pivot is: "we were building X, now we're building Y." Reset button. Nuke from orbit. Start over. Your six months of context about customers, about the problem space, about what works and what doesn't - most of it gets set on fire.

Reducing is: "we were building X with features A, B, C, D, E, F, G. We're cutting to A, B, C." Same problem space. Same mission. Fewer surfaces. The compound curve continues.

Removing is: "we were solving problem X with approach A. We're now solving problem X with approach B." Same problem. Different shape. The surface area shifted but the iteration muscle is intact.

Deleting is: "this feature, this flow, this assumption, this entire user onboarding we spent three weeks building - it was wrong. It's gone. The thing underneath it is still right."

All three of those compound. The pivot doesn't. Because the pivot is the only one that erases the context you've been building.

This is why Doozy looks different every month and we never call any of it a pivot. The mission has never changed. The mission is: build a product whose UX compounds what a person does with AI in the right way. Help people work the way Tyler and i have been working with AI and agents for years. Make proactivity the default instead of reactivity.

That problem space is big enough that we can iterate on a thousand versions of the same idea without ever having to restart the compound curve. We can reduce scope, remove features, delete flows, change the interface entirely - and still be working on the same problem.

That's what dcouple.ai's whole thesis is built on. Problem spaces big enough to iterate inside for a decade. Not narrow enough that you hit a wall in six months.

The founders who burn out in SF aren't working on the wrong problem. They're working on a problem whose surface area is too small. They hit a wall, think the problem is wrong, and pivot - instead of realizing they just need a bigger problem underneath the surface thing they thought they were building.

Pick a problem space you can still be obsessed with in year 5. Everything downstream of that is iteration. Everything upstream is marketing.


I keep thinking about how Tyler phrased this to me a few weeks ago. He said something like: "what took me two years at my last startup, you and i are doing in two months."

Not because we're smarter. Not because the tools got better, though they did. Because we're doing it together.

And i think this is maybe the most underrated fact about the current founder era:

Solo founding is nearly impossible now. Get someone to do it with.

A cofounder isn't a productivity multiplier. It's a sanity multiplier. The daily back-and-forth at the start of every day. The debrief at the end. The person who can tell you that the reason you want to pivot at 11pm is that you're tired, not because the idea is wrong. The person who can push back when you're about to do the "launch every two weeks" thing because you've fooled yourself into thinking that's strategy instead of exhaustion.

You cannot be that person for yourself. Nobody can. Your brain at 11pm on a Friday is not a reliable source of strategic advice. It is a reliable source of panic dressed up as insight.

Mitchell and Armon had each other for thirteen years. When Armon was asked about their biggest disagreements in all those years - you know, the famous cofounder breakup stories you hear at every YC event - he said this:

"We really didn't have any major disagreements. Nothing that ever devolved into shouting. It was always like, hey. Let's sit down and talk about our disagreement. Why do you feel the way you do? Why do I feel the way I do? And I think almost always what we realized is, we were coming into that decision with either different data points or different assumptions."

Thirteen years. Hundreds of consequential decisions. Billions of dollars on the line. The Terraform "flat line" years where the board wanted to kill the product. The SaaSpocalypse. The IBM acquisition negotiation. Every pivot-adjacent moment you can imagine.

And what they did was sit down and ask what data the other was looking at. That's not a productivity multiplier. That's a sanity multiplier. That's how grit becomes a renewable resource instead of a depleting one.

I wrote about this in the context of my friend group at 16 - how environmental proactivity beats personal willpower. Same math applies at 22 with a cofounder. The iteration muscle is easier to maintain when there's another person on the other side of the table watching you, and you them. You don't get to secretly quit the problem because you're embarrassed. You don't get to secretly pivot because your ego took a hit.

If you can't find a cofounder right now, i get it. It's hard. But don't fool yourself about what solo founding actually costs. You will be more prone to pivoting because nobody's there to anchor you. You will be more prone to shiny object syndrome because nobody's there to reality-check the dopamine spike of a new idea. You will learn slower because you have no back-and-forth - just your own thoughts echoing off the walls of your apartment at 2am.

The two-months-equals-two-years math isn't about productivity. It's about the specific cognitive surface area that only exists when two committed people are in the same problem space at the same time.


There's one more thing i want to name before i close this out, because i think it's the ethic that underlies everything else i just said.

Have no ego. Be pragmatic.

Not "less ego." No ego. About the work specifically.

If you're attached to the first version of what you built - if your identity is wrapped up in the specific features you shipped in month one, the specific flows, the specific ideas - you will not survive the reducing and the removing and the deleting. You will interpret every deletion as a loss. You will treat the evolution of the product as a threat to your self-concept. And eventually you will either pivot (to escape the emotional weight) or quit.

The founders who survive the middle have figured out how to love the problem, not the solution. They're willing to kill their first three versions of something if the fourth is better. They're willing to be wrong in public. They're willing to let the product become unrecognizable from the thing they started with, because the product is not them. It's the output of them plus time plus feedback plus compounding.

Ego is what the creation myth sells you. "You created this thing. It is yours. It is an extension of your brilliance." Iteration is the opposite pitch. "You are a servant of this problem. The product is whatever serves the problem best today. You don't own it. You get to keep working on it."

That trade is the entire game. Give up ownership of the idea. Get to keep iterating on it forever.

Most founders can't make the trade. Their identity is too fused with the first draft. The ones who can make it are the ones who eventually build the things you've heard of.

Tyler's told me this in a hundred different ways over the last six months: have no ego about it. The onboarding we spent three weeks on - kill it if it's wrong. The positioning we argued about for a week - flip it if the evidence says we should. The name of the feature - change it. The flow - redraw it. None of it is precious. The only precious thing is the problem underneath and whether today's version of the product serves it better than yesterday's did.

Pragmatism over ego. Every single time.


Almost nothing you value came from an act of creation.

Your taste? Accumulated from thousands of pieces of art you've consumed. Your skill? Accumulated from thousands of hours of practice. Your relationships? Accumulated from thousands of small interactions that compounded into trust. Your career? Accumulated from thousands of decisions, most of which felt like nothing at the moment.

Nothing you care about was MADE. Everything you care about was BECOME.

And yet we keep telling ourselves the creation story. Because creation is sexy and accumulation is boring. Creation has a climactic reveal and accumulation is just Tuesday.


Let me show you what creation obsession actually looks like in 2026, because i think we're living through peak creationism and nobody's naming it.

The AI code generation numbers from this year are actually genuinely insane:

  • 41% of all code produced globally is AI-generated as of early 2026 (per developer ecosystem reporting from Netcorp / FinishKit).
  • 29% of code running in production in the United States was written by AI as of 2026.
  • Sundar Pichai said on Lex Fridman's podcast in early 2025 that 25% of all new code at Google was AI-assisted or generated - and that number is almost certainly higher now.
  • Claude Code alone accounted for 2.6 million public commits on GitHub in a single week in March 2026.
  • And YC's Winter 2025 batch? 25% of the companies submitted codebases that were 95% AI-generated. That's what Karpathy called "vibe coding" and what i'd call the fastest possible path to technical debt you can't read.

The result of all this creation firepower:

  • RevenueCat data shows an average of 14,700 new apps launched every month in 2025-2026. That's about 176,000 new apps a year - in one store.
  • The Apple App Store has 2.42 million total apps as of 2025.
  • And here's the crusher: the top 10% of apps now capture 94.5% of all subscription revenue (up from 92.7% in 2023). The long tail isn't just long - it's functionally dead.
  • The median MRR per app dropped 22% year-over-year to $492/month in 2025. 57.7% of new apps never reach $1,000 in total revenue. Ever.

So let me re-state that. The CREATION machine is at maximum speed - AI-generated code, 14,700 new apps per month, the lowest barrier to shipping in software history. And the revenue that matters is more concentrated than ever before. The gap between "an app exists" and "an app is worth using in 18 months" is wider than any point in software history. And the people closing that gap aren't the ones launching fastest. They're the ones still working on something they started in 2019.

The Sora story is actually the clearest example i've seen in a decade. Let me walk you through the timeline because i think it's incredible:

  • September 2025: OpenAI launches the Sora standalone app. Biggest consumer AI launch in months.
  • December 2025: Disney partnership announced. Star Wars and Marvel character integration. Huge marketing push.
  • That same December: installs declined 32% despite the Disney partnership.
  • January 2026: monthly installs fell 45% from peak. Down to 1.2 million.
  • February 2026: Day-30 retention fell to under 5%. Usage was restricted due to what OpenAI called "unsustainable" economics - analyst estimates put the GPU cost at around $15 million/day.
  • March 2026: OpenAI officially discontinues the Sora standalone app. Scheduled for complete shutdown April 26, 2026.

Let that sit for a second. OpenAI - the company with the most AI distribution in the world - launched a standalone app, got a Disney partnership, spent the GDP of a small country on GPUs, and had it dead in six months.

Not from lack of eyeballs. They had hundreds of millions. Not from lack of creation - Sora is a literal creation machine. It creates more content per hour than any film studio has ever produced.

It died because creation without iteration is just novelty. And novelty has a half-life of about 6 weeks.

The contrast i can't stop thinking about is Joe Golden. You've probably never heard of him. He's the guy who spent 14 years co-building Collage.com (2007-2021) before selling it to a private equity firm called PSG, who rolled it up with ShootProof into a new entity called Foreground. Fourteen years. In the consumer photo printing space. While every hot consumer company of that era came and went, Joe sat at Collage and iterated. Not glamorous. Not viral. Just fourteen years of 5% better.

After the exit, what did Joe do? Started PerfectRec in March 2022. A recommendation engine. Pivoted into a product called paper2audio in late 2024 - a text-to-speech tool specifically for academic research papers. 50,000 users in one year. Used right now by researchers at Stanford, Berkeley, MIT, Columbia. He's got it integrated with Gemini's long-context models. And when he's not building it, he's co-teaching a class called "The Business of AI" at Stanford.

Nobody is writing Twitter threads about Joe Golden. Nobody is tweeting about paper2audio. There's no billion-dollar valuation attached to any of it. It's just a guy who learned how to stand with a problem for a decade and a half, exited, and is now standing with a new problem because standing is what he does.

Contrast: Sora - biggest AI distribution in the world, dead in six months.

Joe Golden - no distribution, no virality, 14 years of one company, then the next one. Still here.

One compounds. The other evaporates. Every. Single. Time.


Here's a confession.

Some days i really want to create.

Not iterate. Not refine. Not sit with the same problem for another week. I want the hot-shower epiphany. I want the "i just figured it out" moment. I want to announce something. I want to launch a new thing. I want the dopamine hit of bringing something into existence instead of the slow, unrewarding grind of making the existing thing 5% less broken.

My notes app has 150+ startup ideas in it. I wrote about this. Every single one of them is a trap. Because every single one of them would let me skip the middle of Doozy and get back to the beginning of something new. Beginnings feel good. Beginnings feel like progress.

Middles feel like drowning.

But here's what i've finally internalized: creation doesn't exhaust me. I can create all day. I love creating. Every piece of content, every new feature, every 2am whiteboard session is energy for me.

What exhausts me is restarting. What exhausts me is taking 90 days of learning and throwing it away. What exhausts me is doing the "launch a new product every two weeks" thing and waking up in year 3 with 78 shallow products instead of one deep one.

Starting over is the only thing that drains me. Because it's the only thing that breaks the compound curve.

And the creation myth is THE thing that pulls founders into starting over. Because the creation myth tells you that the answer is one brilliant idea away. That if you just found the RIGHT thing to make, the grind would finally feel like progress. That the problem isn't your inability to sit in the middle - the problem is that you're sitting in the wrong middle.

(it's almost always not the wrong middle. it's almost always just the middle.)


I wrote about the three sentences that governed my life. The third one - the one i earned rather than found - was "serendipity doesn't scale."

There's a corollary i didn't have the words for then that i do now:

Creation doesn't scale either. Iteration does.

A single moment of creation produces one thing. A single day of iteration produces a marginal improvement. But iteration COMPOUNDS. Iteration stacks. Iteration turns into taste, into judgment, into institutional knowledge, into product-market fit. Creation is a spark. Iteration is the fire that spark becomes if you feed it for long enough.

And the AI era is going to make this worse, not better. Because AI is a creation machine. It turns anyone with taste into a creator of arbitrary volume. You can create 50 blog posts in an afternoon. 100 landing pages. 10 apps. A movie. A song. A company (in theory).

The bottleneck used to be creation. That's why we romanticized creators - they were doing the hard thing. Creating was expensive, slow, and gated.

The bottleneck now is iteration. Because iteration still requires a human to sit with something long enough to know what to keep, what to kill, and what to refine. Iteration requires taste. Requires judgment. Requires the willingness to show up on day 47 of a problem you thought you'd solved on day 3. Requires no ego.

The creators are about to be commodified. Hard.

The iterators are about to inherit the earth.


OK so what do you actually do with this.

I think the reframe is very simple and also very hard:

Stop asking "what should i create?" Start asking "what problem can i obsess over for 5 years without wanting to die?"

That's the question. That's the whole thing. Founder-product fit isn't "i have a brilliant idea." Founder-product fit is "i can stand this problem for longer than anyone else in the world, and the problem is big enough that i never have to pivot to keep learning."

Tyler can stand the problem we're working on. I can stand the problem we're working on. That's not the same as being excited about it every day - some days we're not. It's about being willing to show up anyway. Being willing to reduce, remove, delete - but not reset. Being willing to iterate on the 47th version of the onboarding flow because the first 46 didn't work, and knowing that's what this is. This is the job. Not the exciting version. The actual version.

Ivan Zhao stood in Kyoto for years on a loan from his mom. Grant Lee and his co-founders stood in 95% drop-off for two years. Kareem Amin stood at $0 with 20 customers for five years. Joe Golden stood at Collage.com for fourteen years. Armon and Mitchell stood at HashiCorp for thirteen years while their board was telling them to kill the product that eventually defined the company.

None of them were creating. All of them were standing.

And standing is underrated. Because standing looks like nothing. Standing doesn't tweet well. Standing doesn't show up in a demo day pitch deck. Standing is the most boring possible thing a founder can do.

It's also the only thing that reliably works.


I'll close with this.

Two guys with almost the same name have been on my mind writing this piece. Not related. Funny coincidence. But they both said the same thing in different words.

Armin Ronacher - the guy who created Flask, spent a decade at Sentry, and just left in March 2026 to co-found a new company called Earendil - wrote something a month ago that i've been carrying around:

"I've been maintaining Open Source projects for close to two decades now. The last startup I worked on, I spent 10 years at. That's not because I'm particularly disciplined or virtuous. It's because I or someone else planted something, and then I kept showing up, and eventually the thing had roots that went deeper than my enthusiasm on any given day. That's what time does! It turns some idea or plan into a commitment and a commitment into something that can shelter and grow other people."

Read that last sentence twice.

"It turns some idea or plan into a commitment and a commitment into something that can shelter and grow other people."

And Armon Dadgar, a few weeks ago, in a UW lecture hall, said it this way:

"High grit. High tolerance for bullshit over extended periods of time. Because it's a marathon, not a sprint."

Same truth. Different temperature. One cathedral, one receipt.

Creation is a plan. Iteration is a commitment. Commitment is the only thing that becomes shelter for anyone else.

Your enthusiasm will betray you. It betrays everyone. Day 1 enthusiasm is easy. Day 30, day 90, day 180 enthusiasm is a different animal. Somewhere between month 3 and month 6, every founder hits a wall where the thing they were excited about stops feeling exciting, and the new shiny object in their notes app starts looking like it might be THE thing.

It isn't. It's just the new thing. The new thing always feels better than the current thing because the new thing hasn't disappointed you yet.

Stay in the middle.

Pick a problem space big enough to iterate inside for a decade. Find a cofounder. Have no ego. Reduce, remove, delete - but don't reset. 5% per day. For 180 days. For 360. For 1,800 if you have to.

Don't create. Become.

God didn't make the world in 7 days. Neither are you. And honestly - thank god. Because if you could, it wouldn't be worth anything when you were done.

-parsa

come sit by the pond, the water's good → kparsa.com